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So, this random idea sprung into my head recently. I don't really know where from, but it just did, allright?
I know it's kinda lame, since the green guy doesn't power up before he dials or anything, but I'm still gonna call it a power-emote...
The arrows represent where the two emotes are. The green points out the green one, and the yellow points out the yellow one. Simple, eh?
If you can't tell, the yellow one says "Hello?" when he picks up the phone.
And that "CALL" thing above the phone is the same as from the Metal Gear games, I felt it would work nicely here.
I had to work my arse off for this. You may concider much of the post-processing work I did similar to green-screening in movies. That is, I made sure the piece didn't have any transparent pixels anywhere by a process which proved to work well, but was a lot more painfull than necessary.
It's getting really late now, and I just noticed that the Earth shakes a tad extra right before the scene fades out, but I honestly can't be arsed to muck about with it any more right now, maybe later.
Edit: Bah, I arsed myself to fix it right away anyways. I couldn't stand the fact that it was off.
I hope you enjoy this as much as I enjo... er... worked my arse off to make it!
Animation Frames: 230
Frame Delay: 0,07 sec
Also, I tried re-using an old shading technique, same as in that :dontclick: one. Doesn't look as good as I wanted it to, but it works.
I know it's kinda lame, since the green guy doesn't power up before he dials or anything, but I'm still gonna call it a power-emote...
The arrows represent where the two emotes are. The green points out the green one, and the yellow points out the yellow one. Simple, eh?
If you can't tell, the yellow one says "Hello?" when he picks up the phone.
And that "CALL" thing above the phone is the same as from the Metal Gear games, I felt it would work nicely here.
I had to work my arse off for this. You may concider much of the post-processing work I did similar to green-screening in movies. That is, I made sure the piece didn't have any transparent pixels anywhere by a process which proved to work well, but was a lot more painfull than necessary.
It's getting really late now, and I just noticed that the Earth shakes a tad extra right before the scene fades out, but I honestly can't be arsed to muck about with it any more right now, maybe later.
Edit: Bah, I arsed myself to fix it right away anyways. I couldn't stand the fact that it was off.
I hope you enjoy this as much as I enjo... er... worked my arse off to make it!
Animation Frames: 230
Frame Delay: 0,07 sec
Also, I tried re-using an old shading technique, same as in that :dontclick: one. Doesn't look as good as I wanted it to, but it works.
Image size
100x100px 315.43 KB
© 2007 - 2024 LeoLeonardo
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